What's in a game? Gamification in Learning

The third world faces a legacy of illiteracy attributed largely to lack of resources, inequitable access and poor quality education. In its efforts to support the poorest and most underserved populations, 'Teach The World Foundation' is pioneering effective and scalable models of literacy and learning by leveraging the power of digital technology. So what's in a game? Watch the magic the gamification of learning unfolds in a sub-urban pilot project in Karachi, Pakistan.